![]() Large stages, but a heavy emphasis on shooting (unfortunately, ammo is limited. Seems pretty linear at parts, but has some kind of rope gimmick and the stages look like they can become larger than just a "point A to point B" kind of scenario. Levels can be fairly large and can sometimes be traversed multiple ways if I remember correctly. Large characters game revolves around blasting the shit out of things (in an awesome way mind you). (i.e., large stages may or may not have puzzles, key collecting and other gimmicks as well) PLATFORMERS THAT ARE "SHOOTY" BUT FOCUS ON EXPANSIVE LEVEL DESIGN: Along the same line as Adventure Island. Like the above, the entire game revolves around tossing various kinds of weapons. ![]() Rather than shooting guns, you toss boomerangs and stone axes. Action-platforming set in a linear, arcade-like manner. (straight from point A to point B, no exploring whatsoever) THE OBLIGATORY ARCADE-LIKE RUN 'N GUNS (that don't have "guns") Straight-forward gameplay from what I can tell (although I only watched a video of the first level). Pre-rendered visuals, mostly linear point-a-to-point-b gameplay with some sketchy platforming. Super Famicom only like Turrican in many ways. Like the above, but I believe it's more linear (could be wrong, been a long time since I played it) Some levels are large and explorative though. Mostly straight-foward, arcade-like action. ones that may or may not fit this bill to a "T": Port of the arcade game (a somewhat shoddy one, but still). (i.e., straight from point A to point B, no exploring whatsoever) I have also attempted brief categorizations, so if you are interested in checking them out, you will hopefully know what you are getting into: **Edit 2/10 : Here's what I know of so far and what has been mentioned in this thread already, as well as what has been posted in the same thread over at NintendoAge. ![]() These must be linear for the most part though, as my least favorite kind of 2D platformer is of the sprawling, non-linear kind, like Daffy Duck in the Marvin Missions (blech). What I am looking for is anything that's straight run 'n gun, like Contra, Gunforce, etc., but also, action-platformers that focus heavily (hopefully primarily) on shooting. I'd like to finally make an effort to find out what else is available for the SNES, then look into acquiring the carts if possible. In recently playing games like Contra and Gunforce for the SNES, I began wondering to myself, "What other titles in a similar vein are available on the system?" I know the Genesis has quite a few run 'n guns, as well as lots of arcadey, linear action-platformers that primarily revolve around shooting.
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